this post was submitted on 27 Sep 2024
895 points (97.6% liked)

Games

32044 readers
1470 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Inspired by true events from this morning

top 50 comments
sorted by: hot top controversial new old
[–] Wawe 1 points 5 days ago

My experience every month.

[–] Road_Warrior_10 178 points 1 week ago (21 children)

For context: I make indie games and have released two so far and I'm currently working on the third one which is weird as fuck. So the way that Steam works is, they don't send you money anytime you make a sale, but they send all of it at the end of every month. Now September is almost over and I got an e-mail titled "Steam Payment Notification" and I get all hyped up. I open it and read it that the Payment Notification is actually that there is no Payment since I didn't make $100 in sales. Way to hype me up and bring me down, Steam.

[–] [email protected] 1 points 6 days ago

Oooh, I remember seeing you post about the toaster

[–] [email protected] 1 points 6 days ago

Since i'm a sucker for weird games and very bad at following simple rules i wishlisted your new game lol

[–] [email protected] 81 points 1 week ago (1 children)

Youtube and twitch work this same way. When I was starting there were months where I didnt make any money because I didn't meet the minimum. Hoping next month meets the requirement for you boss 🙏

[–] [email protected] 38 points 1 week ago (2 children)

Does the balance at least accumulate until you do hit the threshold, or is the money just gone?

[–] [email protected] 57 points 1 week ago (1 children)

It accumulates, so there is no money lost. It does kinda suck though that as you start, even though you can make money and did make a bit you don't get to see it yet

[–] [email protected] 27 points 1 week ago (4 children)

It does make sense from a payment processing standpoint. It doesn't make sense to spend more money on creating the transaction than is actually being sent.

load more comments (4 replies)
load more comments (1 replies)
load more comments (18 replies)
[–] [email protected] 130 points 1 week ago (7 children)

I released a game like three years ago and it's earned $97 in that time.

I feel your pain

[–] [email protected] 80 points 1 week ago (1 children)

Buy it yourself, get over 100, cash out

[–] [email protected] 51 points 1 week ago (1 children)

Haha, I've considered it. I'd really like to at least be able to buy pizza for the gang who helped make the game.

[–] [email protected] 28 points 1 week ago (2 children)
[–] [email protected] 34 points 1 week ago (8 children)

@[email protected] @[email protected] @[email protected] Thank you all so much for your interest! :)

The game is called Shoot Your Friends. It's a death match couch game for 2-4 players who share a screen and pilot tanks around an arena.

Please be aware that it is somewhat niche, it's only compatible with controllers and local multiplayer. But if you ever get the gang over for game night it can be a fun way to spend the evening.

[–] Neon 25 points 1 week ago

shoot your friends

Done. Will you now tell me what it's called?

load more comments (7 replies)
load more comments (1 replies)
load more comments (6 replies)
[–] Evotech 93 points 1 week ago (2 children)

I'm sure if you owed them 100 bucks they'd demand it

[–] CaptPretentious 23 points 1 week ago

Fairly certain I've bought a game that was like 34 cents or something. I definitely charged me the 34 cents.

[–] [email protected] 87 points 1 week ago* (last edited 6 days ago) (10 children)

Hey me too! I released my first game on Steam a month ago and by all objective measures it was a flop, but as a hobbyist I'm still proud of it. It honestly did better than I thought for a small niche game that I did a terrible job of marketing, and my one review so far was quite positive so I'll count that as a small win as I move onwards to the next game.

EDIT: Here's the game because my reply is getting harder to spot below - https://store.steampowered.com/app/2792160/SnowDown/ - It's a small Jackbox-inspired party game (using phones as controllers) but with real-time action and physics as you throw snowballs around and destroy structures.

[–] [email protected] 77 points 1 week ago (5 children)

you cant just SAY that and then not mention the game name

wow you really are bad at marketing

[–] [email protected] 40 points 1 week ago (3 children)

The eternal conflict between being an indie dev and not wanting to be a shill :'(

load more comments (3 replies)
load more comments (4 replies)
[–] [email protected] 34 points 1 week ago (7 children)

By the way, here's the game for anyone interested: https://store.steampowered.com/app/2792160/SnowDown/

I didn't expect to see so many replies!

[–] gerbler 4 points 6 days ago (2 children)

As someone who is also awkwardly treading the line between being a soulless hack and trying to get my work noticed by literally anyone: please edit your top comment with a link to your game.

I mean it. I can't even muster the courage to post my renders to Instagram without feeling like some desperate influencer goof.

[–] [email protected] 2 points 6 days ago

Bro this is literally all in your head. 99.9 don't give a fuck what you do or don't do, either positively or negatively.

I'd you want to show it, show it. If you want to keep it for you, keep it. But it's not about other people. It's about you making YOUR choice.

[–] [email protected] 2 points 6 days ago* (last edited 6 days ago)

That's a good call, thanks!

I can relate though, I've honestly avoided actively using social media for the better part of a decade, so dipping my toe back in the waters has been a bit of a struggle. I can't help overanalyzing everything I write, to the point it becomes exhausting trying to regularly post anything. And then it often feels like an exercise in futility anyway when you're lost in the sea of other posts.

So I figure for now I'll focus my energy on making games and especially improving with the visuals (admittedly I'm a programmer first and foremost, so art is not my strong suit), and hopefully gradually gain more confidence.

By the way, I've really appreciated yours and everyone's encouraging comments here! Funnily enough, this is the most attention a post of mine has ever received, and I wasn't even intending for it

load more comments (6 replies)
load more comments (8 replies)
[–] [email protected] 77 points 1 week ago (3 children)

I have lots of bills that are less than that every month, and yet somehow I can't just say they're not worth paying...

load more comments (3 replies)
[–] Deestan 71 points 1 week ago (1 children)

My bank: "We have a new valuation on your home! Open your app to see it!"

...

"It's down 2%!"

[–] Road_Warrior_10 29 points 1 week ago

hah same energy

[–] Road_Warrior_10 66 points 1 week ago (21 children)

If you want to support me, a wishlist of my current game will mean the world to me: https://store.steampowered.com/app/2336120/Do_Not_Press_The_Button_To_Delete_The_Multiverse/

But please don't spend money on my previous games, I recognize that they aren't that good I don't want to burden anyone financially with them (I loved every minute of making them, but I was still a noob back then).

[–] [email protected] 45 points 1 week ago (1 children)

FYI you have a typo in your last screenshot (This sign m[a]y not...):

[–] Road_Warrior_10 32 points 1 week ago (1 children)

Arhgh missed that! Thank you so much!

load more comments (1 replies)
[–] indomara 24 points 1 week ago

But please don't spend money on my previous games, I recognize that they aren't that good I don't want to burden anyone financially with them (I loved every minute of making them, but I was still a noob back then).

You're not my mum! I bought Be a Rock anyway. Keep going, make games!

I believe in you!

load more comments (19 replies)
[–] [email protected] 54 points 1 week ago (2 children)

I guess I shouldn't be expected to pay for games until my total is over a hundred bucks then?

[–] SkunkWorkz 5 points 6 days ago (1 children)

No you pay a financial service provider who pays Steam in bulk once a month. So yes same principle applies.

[–] Death 1 points 6 days ago (1 children)

shouldn't those service providers wait until the total is $100 before they started to receive my money due to cost associated to sending and receiving money then?

[–] SkunkWorkz 1 points 5 days ago* (last edited 5 days ago)

The service providers are the ones who dictate the costs. They provide the infrastructure. The costs for these kind of transactions are much much lower because of economy of scale they handle millions of transactions per day across all their clients. Because they handle so many transactions they can charge a small percentage fee. The loss they make on small transactions they will make up with bigger transactions.

While Steam uses a normal bank transactions to pay developers, because many of them are in the hundreds of thousands and some are in the millions of dollars so you don’t want to have a third party handling those that asks a percentage fee. You’d rather just pay the fixed fee the bank charges per transaction. Since it is cheaper for those large transactions. That fee can be $10-$20 especially on international transactions. That’s why Steam waits till that money is above a $100. And using a third party to handle those small transactions wouldn’t be worth the hassle. The percentage fee would be high anyway because of the low volume.

load more comments (1 replies)
[–] NotMyOldRedditName 42 points 1 week ago (8 children)

I've had Google charge me $0.01 before for firebase usage.

They really should have waited until I owed more since that cost them money.

load more comments (8 replies)
[–] [email protected] 29 points 1 week ago

itch.io once sent me 4$

load more comments
view more: next ›