wedesoft

joined 1 year ago
[–] [email protected] 2 points 1 year ago

Thanks. I am using Eric Bruneton's precomputed atmospheric scattering: https://inria.hal.science/inria-00288758/document

[–] [email protected] 2 points 1 year ago

Linux is written in C. Many native extensions are written in C. If you are able to program in Clojure and use Java native interface and C to write performance critical code, you are covered on all ends.

 

This video was rendered using daytime (NASA Bluemarble) and nighttime (NASA Blackmarble) textures. The volumetric clouds cast shadows during the day and can block city lights at night.

Source code: https://github.com/wedesoft/sfsim25/tree/302dab495016c7b029b5c59742d4478de8342dca

Music: Andrewkn - Surrealism Ambient Mix

 

This video was rendered using daytime (NASA Bluemarble) and nighttime (NASA Blackmarble) textures. The volumetric clouds cast shadows during the day and can block city lights at night.

Source code: https://github.com/wedesoft/sfsim25/tree/302dab495016c7b029b5c59742d4478de8342dca

Music: Andrewkn - Surrealism Ambient Mix

[–] [email protected] 3 points 1 year ago (4 children)

C if you want to do low-level programming. Clojure if you want to do high-level programming.

 

Prototype implementation using level of detail rendering of NASA blue marble data and NOAA elevation data. The planetary cloud cover is implemented using Perlin and Worley noise iteratively warped using curl noise. The shadows of the volumetric clouds are rendered using deep opacity maps. 1280x720 pixel video with 15 frames per second on AMD Radeon Vega 7 graphics (passmark 2034).