tiddy

joined 1 week ago
[–] [email protected] 1 points 6 hours ago

Games, combining inputs from multiple devices, and low interaction frequency things like monitoring software are a couple ive used it for personally

[–] [email protected] 2 points 6 hours ago

Parsec is windows only with a non-hardware accelerated Linux client, moonlight+sunshine will work though

[–] [email protected] 11 points 1 day ago

I hate to say but technically collecting statistics is non-anonymous identifiable tracking, especially in this age where theres so many datasets companies can coorelate them to

[–] [email protected] 4 points 3 days ago

Could use a waydroid container then vlan/DMZ/VPN it to hell, while still getting the usual android experience

[–] [email protected] 7 points 3 days ago

Try nix with flakes and drown in the tears of joy

[–] [email protected] 10 points 4 days ago

Papers are most importantly a documentation of exactly what and how a procedure was performed, adding a vagueness filter over that is only going to decrease its value infinitely.

Real question is why are we using generative ai at all (gets money out of idiot rich people)

[–] [email protected] 2 points 4 days ago

A screwdriver can be a hammer if you're determined enough

[–] [email protected] -1 points 1 week ago

Babey use nixos

[–] [email protected] 2 points 1 week ago (1 children)

Man most pirates use something like stremio or popcorn time off a home network, the real reason they need to fight this is were still on ipv4 - the amount of logistics they'd have to give a shit about just to address a device (then somehow beyond reasonable doubt attribute that device to a user) is prohibitively expensive

[–] [email protected] 2 points 1 week ago (1 children)

Honestly reading through your comments, I couldnt reccomend Godot more - I'll just toss some bullet points below.

  • GUI tools with lots of tutorials
  • Basic 2D and 3D rigid body simulations
  • Very extendable if you know C++ or rust
  • In house python like compiled language deeply engrained into the engine, which is surprisingly fast
  • Cross compileable to most devices, but honestly the engine itself runs on all devices I use so something like syncthing makes dev incredibly portable
  • Ecosystem is only growing by the day, most tutorials are game dev related reasonably but still cover most topics one could need
  • Basic GPU compute support if that's your thing

Theres some things its not yet perfect at, like the web export could be better - and in depth things like minimising copies between CPU and GPU might not be as fine grained as hardcore devs would like, but if youre coming from mathematics and python it'll fit like a glove.

Just for an anecdote I wrote a basic particle simulation in gdscript that was HORRENDOUS for performance, 200 particles all calculated the per frame force of attraction to every other particle then summed it; whole thing ran at 80 fps even on my phone

[–] [email protected] 6 points 1 week ago

Yet they rolled this out before that comparability works, essentially updating out some people's ownership of the game

[–] [email protected] 1 points 1 week ago

So do you like survival games like rust or the forest, or do they just hit too close to reality down there? (Minus the snow of course)

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