orvorn

joined 1 year ago
[–] [email protected] 2 points 1 month ago

For standard corporate stuff I shoot at 70mm. For creative stuff I've shot from 24mm to 200mm.

[–] [email protected] 18 points 1 month ago (2 children)

Ghandi's revolution succeeded through mass noncompliance.

Nonviolence was a luxury Ghandi could afford during the revolution because Indians outnumbered British soldiers by something like 20k to 1. There was no world where the recently weakened UK (after WW2) could hold India once it decided to become independent.

[–] [email protected] 2 points 1 month ago
[–] [email protected] 10 points 3 months ago (29 children)

Are Ubiquiti devices still the best value for homelabs and small businesses these days?

[–] [email protected] 3 points 4 months ago

Depending on what kinds of books you're into: https://www.pmpress.org/ https://www.akpress.org/

[–] [email protected] 32 points 5 months ago (1 children)
[–] [email protected] 4 points 5 months ago

TrashFuture will be devastated.

[–] [email protected] 13 points 6 months ago (2 children)

Jamie Loftus is hilarious, highly recommend her shows and podcasts

[–] [email protected] 116 points 6 months ago (3 children)
[–] [email protected] 3 points 6 months ago

It has so many features and customization options that it can be a little confusing until you get it set up how you want it. The first thing I'd recommend is making sure it's in the orientation mode where the map will rotate to follow your direction of travel instead of always pointing north. (You can change the orientation mode by tapping the compass icon.)

 

Third render in my series so far. Let me know if you want to request any specific ships!

Official game models and textures extracted using StarFab and rendered in Blender.

 

Here's another one! Official game models and textures extracted using StarFab and rendered in Blender.

Feel free to ask if you have any questions about how to do this!

 

I am having a blast extracting game models and textures using StarFab and rendering them in Blender.

Feel free to ask if you have any questions about how to do this!

view more: next ›