laleyou

joined 8 months ago
[–] [email protected]:443 1 points 11 hours ago

Trimps starting to be where people mean when they talk about restarting over the game being too complicated, lots of feature introductions filling out lots of upgrade improvements. still going to be a while to wrap my head around the actually structure in terms of other games.

Celestial incremental, calls itself a tree game but there isn't such a visual of the reset tree... the features also don't match each other clearly and lead to some scope explosions. The features themself can be annoying but everything is an upgrade to them so the main tension are the resets. There is also a lot of running around menus which acts as kindof mazey to remember which features are relevant at a given time and reset.

[–] [email protected]:443 2 points 5 days ago

Am playing these new tree games Celestial incremental and Idle 2. celestial is quite long so we'll hear about it later, Idle 2 apart from being fun made me think about why anyone would not use Profectus- I can see the constraint if you think so widely inside of computer code itself and then Profectus is specific in that way, I am relaxed though because it's probably not a issue for conceptual efforts to make it more accessible.

Want to add something else which is my also playing a lot of Escape games, they are a underpinning genera to incrementals for me, as they are very visually unfolding. It's possible I like incrementals a because they allow time to have such a spatial meaning, the lack of which is typically worrying to me even if it is probably not a hard truth. (to be clear I am not talking scientifically here), and this to add a rec for room escapes. Masa's games are very accessible, and a more dramatic release is coming later this year from Neutral, which will likely be a giant castleesque affair. Oops if this is only related to incrementals through my bias?

Also will now prioritize this arg tree game from the tmt discord releases now that I am pretty sure the creator joined the chat, It is fun to look around everywhere, I don't know how hard it is but if my first try at a wider context atm is any indication then yes.

[–] [email protected]:443 2 points 2 weeks ago

I am not able to believe trimps is real anymore, it's a fantasy land each time I go in.
The release of Tsuneko Apple for your consideration.. am at 90000 score as I speak although such is not approved yet. Am practicing drawing and need to leap to include incremental aspects, having largely conceptualized for it.

edit: 100000 got, did our culture right, tsuneko could not believe it!..

[–] [email protected]:443 2 points 2 weeks ago

This week I have been doing the oft mentioned 'grinding nom' in trimps which is not what I expected at all, I didn't appreciate that it would get faster, even to the point of multiple a day, ie before anything else became accessible. Wild ride

Also have technically been replaying some Demonin games as I decided to a approach to learn Profectus that is via copying games(which I always like doing with drawing) with vue/vite, which is going pretty well. need the general understanding of game loop pieces and what each Profectus piece ought to be doing outside of being so contorted and obfuscated with detail.. am having someone help so will probably get there. I mean I want to be able to do acrue design that I know can be translated into an existing language understanding so it's taking longer vs trying to flexibly figure out a way each time or what have you since I can't get used to anything like that.

[–] [email protected]:443 1 points 3 weeks ago

I just played a couple roblox games. One money incremental [event] was based on increasingly microscopic rng like 1/2,1/50,1/250... as items that you try and get using upgrades to luck #, bulk roll #, clone reward #. they also operated like milestones in that in addition to currency multipliers they might also have surprising boosts to make you go for them and try to game the system, picking from several different possible rng rolls to improve in that way. There was also circle grinding incremental which ended up mostly featuring a mining feature, which is a minecraft like cave with unbreakable walls of blocks that respawn a ore randomly a delay after mining one. this one from the outset promised you could get a million times stronger then initially because it was one part of a network of interconnected upgrade areas, and questions of how to handle it were a bit more involved then usual because of that when do I leave questioning. It played out with an upgrade that has a small chance to deal a click to an whole layer (around 100x) after mining a block, although each new cave in the sequence of deeper caves would start off taking around 10+ clicks per block or more by rarity. Recalling times of recording myself playing something my experience learning these was probably more nuanced than I may give credit. I also played prestige Trees but didn't get far enough, may pay more attention now,

[–] [email protected]:443 1 points 3 weeks ago

I just played a couple roblox games. One money incremental [event] was based on increasingly microscopic rng like 1/2,1/50,1/250... as items that you try and get using upgrades to luck #, bulk roll #, clone reward #. they also operated like milestones in that in addition to currency multipliers they might also have surprising boosts to make you go for them and try to game the system, picking from several different possible rng rolls to improve in that way. There was also circle grinding incremental which ended up mostly featuring a mining feature, which is a minecraft like cave with unbreakable walls of blocks that respawn a ore randomly a delay after mining one. this one from the outset promised you could get a million times stronger then initially because it was one part of a network of interconnected upgrade areas, and questions of how to handle it were a bit more involved then usual because of that when do I leave questioning. It played out with an upgrade that has a small chance to deal a click to an whole layer (around 100x) after mining a block, although each new cave in the sequence of deeper caves would start off taking around 10+ clicks per block or more by rarity. Recalling times of recording myself playing something my experience learning these was probably more nuanced than I may give credit. I also played prestige Trees but didn't get far enough, may pay more attention now,

 

Here is the thread to share what mechanics have effected people this time. Incremental game sourced mechanics are recommended, although others are welcome. Remember this is a casual, helpful, and fun discussion that may make you lightheaded.

 

Here is the thread to share what mechanics have effected people this time. Incremental game sourced mechanics are recommended, although others are welcome. Remember this is a casual, helpful, and fun discussion that may make you lightheaded.

 

Here is the thread to share what people have been doing this week. Incremental game recommendations are a solved problem, we know them although any ways are welcome. Just remember this is to be casual, helpful, and fun!

 

Here is the thread to share what people have been doing this week. Incremental game recommendations are a solved problem, we know them although any ways are welcome. Just remember this is to be casual, helpful, and fun!