arekdirithe

joined 1 year ago
[–] [email protected] 4 points 1 year ago

I would like a more linear story like the older Zelda games. The world can still be open and have plenty of discoverable side items. I mean the first one technically was an open world, you were just blocked off from areas by the need for an item, just like TotK you essentially need certain elixirs, gear, or food to be able to go to certain areas effectively.

I’m just not a fan of the disconnected plot. Every time I went to a new area for one of the sages, it was the same dialogue and the same cutscenes, just with a different sage and tribe mentioned.

[–] [email protected] 11 points 1 year ago

When I was a teacher, the main reason so many students were dropped off and picked up at my school was because of what we call “School of Choice.” Essentially instead of parents being required to send their kid to the school their home is zoned for, they can send their kid to any school in the district, but if they do, they have to provide transportation.