Rpmkp
@HeartyBeast this is a fascinating article. It’s mind blowing to think that the fundamental component making up most of the physical universe is just a chaotic probability field of chaotically moving quarks and antiquarks.
@alphacyberranger agreed, OP if this was a tasty end to a great meal, then that’s what matters. Was it good?
@inkican I’m curious how fast you can ‘walk’ on this treadmill. Looks like tiny steps, not sure how well that will translate into most games.
@caseyweederman agreed, Arceus was a breath of fresh air in an incredibly stale series. It’s worth playing.
@mike591 sf was.. kind of fun? Playing it on game pass was fine, I’d be pissed if I paid $60 for it though
NGL I really don’t like the new mascot logo as it appears on icons/cta’s on the site, it’s unsettling.
@pikasaurX4 do it, the type coverage between both raiders gives you stab electric fighting water fairy which is a huge chunk of available types. And stored power slowbro is a good backup
@pikasaurX4 pretty much all raids I do with belly drum azumarril or iron hands. In the few cases that doesn’t work I’ve used stored power slowbro, or the mew build for mewtwo.
They certainly took their time. Maybe they learned something from Sony’s continued success with 1p releases.
@Melkath imo the biggest problem with Bethesda games is the amount of time you have to spend in menu due to the equipment stat spreads, “junk” collection/economy, and character management. I’d be much happier with an “unlock” system for weapons and armor where you could pick up equipment and unlock it rather than add to inventory. Then have the game economy be around quest rewards rather than junk hauling to sell. Have consumables follow the Witcher pattern of charges until resting. This would massively reduce inventory time and make the games way more playable.