Pydin

joined 1 year ago
[–] [email protected] 2 points 1 year ago (1 children)

Looks awesome. Very clean.

[–] [email protected] 2 points 1 year ago

Hey! I'll be honest I can't really tell what this is (was?) going to be, but you're building something while people like me are navel-gazing and never getting started. Give yourself some credit!

[–] [email protected] 1 points 1 year ago (1 children)

Hi all. First post on Lemmy, I guess I'm a natural lurker.

I wrote this up as a separate post but honestly it's more of a rant than anything so I figured it could just go in here.

I'm Pydin, I'm a Unity developer from the UK who just graduated last year and was lucky enough to fall straight into a job. It's ok, but we mostly work on mobile games and the workload is pretty intense. At uni we mostly used Unreal so Unity has been a big change but it's decent enough.

Anyway the last few weeks - but particularly since signing up here and seeing what other people are working on - it's really made me realise how draining it's been to work in essentially a mobile game mill. I have a lot of free time outside of work, so I'm thinking it might be time to get back to what drew me to games dev in the first place.

Problem is, all the games I want to make are waaaaay too big. Even the process of coming up with a surmountable idea seems insurmountable. In the uni days we were given a lot of constraints and weren't really trying too hard to make something release-worthy, or we'd be working in teams and my part would be more doable. But now it's just me, and it's a bit like standing on a precipice staring into the void. So that's my rant, great first contribution to the group I know.

I've been doing a lot of reading around this already, but if anyone has any wisdom to share I'd appreciate it.