CheeseNoodle

joined 1 year ago
[–] CheeseNoodle 3 points 1 hour ago* (last edited 1 hour ago) (1 children)

To be fair those single points are important, they've led to things like nuclear energy and modern computers... come to think of it a lot of our modern technology is rather like the physics equivelent of exploiting an extreme edge case in a game physics engine.

[–] CheeseNoodle 2 points 14 hours ago

Its not even entierly a tooling issue, the gates are now just getting so small that interferance from quantumn effects is becomming a genuine problem.

[–] CheeseNoodle 2 points 1 day ago

Cyberpunk public transport usually only exists because most people can't afford cars though, and the routes pretty much exclusively go to the general locations of major employers, sometimes only being available to employees of those companies (they still have pay a fare too of course)

 

So equipping a glowing clan emblem in either front/back sigil slot will cause the ephemera to be completely overridden by the sigils colour, mostly annoying but could also be interesting if its what you want.

[–] CheeseNoodle 11 points 3 days ago* (last edited 3 days ago) (1 children)

There's potentially up to a few kilotons worth of munitions (about half a hiroshima bomb) sitting right next to Kent (England) in a sunken liberty ship.

[–] CheeseNoodle 3 points 3 days ago

I supposed in a liberal democracy that would be the case, but in reality the US and British governments rarely represent more than 1/3 of the population at best; with those being 'good' examples of democracy and Netanyahu being investigated for corruption the share of population actually represented by his administration is likely even lower.

[–] CheeseNoodle 4 points 3 days ago (2 children)

The way I see it Israel deserved the hell out of Oct 7th for like 50 years of slow motion genocide. Israelis did not though. Institution vs the innocent civillians caught in the crossfire.

[–] CheeseNoodle 1 points 4 days ago

I have no idea how the mod author is implementing it but a better method would likely be:
Time slow effects all npcs/players/projectiles in a radius with a falloff towards the edge of the radius, time slow can counteract time slow.

[–] CheeseNoodle 23 points 4 days ago (9 children)

bought the land legally doesn't really mean much, the american settlers obtained their land 'legally' too.

 

On this playthrough I've decided to just wander around Watson a bit before the heist and keep finding streets I've never seen before, even on previous playthroughs where I walked everywhere. This particular street is practically subteranian and its a shame most of the content takes place at surface level or in the main streets when there are great environments like this hidden around the place where most players will never see them.

[–] CheeseNoodle 2 points 6 days ago (1 children)

I mean dice and marionettes are also classicaly associated with fate (There are even 5 dice as five fates in her kit) so its really just one concept. I do worry that DE are counting this as a 'spider frame' though given that spiders are also associated with both fate and threads.

[–] CheeseNoodle 1 points 6 days ago

Only 27 but I exercise daily and have had no issue except for my wrists which is a hereditary thing from my moms side.

[–] CheeseNoodle 11 points 1 week ago (1 children)

Either the British or American national anthems, they're both pretentious as fuck and it'd be kinda interesting to see if something like that has knock on effects down the line.

[–] CheeseNoodle 1 points 1 week ago* (last edited 1 week ago)

Post fix performance seems more or less the same for me but I've heard of performance boosts (5-10 fps) on lower end systems. If you switch to FSR its absoloutely a boost though.

 

So for a lot of people Patch 2.13 has been a great performance boost; though I personally have a 40 series GPU and intend to keep using DLSS since it looks better (FSR 3.1 when CDPR?) FSR does actually gain me significantly more frames at the cost of some visuals.

However some of you (like me) will have initially had a significant FPS drop compared to pre-patch, along with weirdly low GPU utilization and loss of access to frame gen for 40 series cards. The fix is simple, go into windows graphics settings and enable hardware accelerated GPU scheduling. For me at least that solved all the above issues and I hope it can for some other people too.

 

I'm on a new save and haven't re-unlocked everything yet but I'm really enjoying the projectile velocity buff on the plasma rifle. Its one of the most powerful/shot non-stancing weapons and has been making S ranking missions a breeze. As I'm trying to S rank each mission before moving on.

 

spoilerGiven the recent lore you could technically play a Jade and Stalker husband and wife duo. Extremely random I know but it just occured to me and seems kinda cute in a slaughtering thousands of corpus kinda way.

 

So with his new fashion (love that lopsided scarf) and more importantly his newish augments he's really become a frame that I love a lot more than I thought I would. After looking at some youtuber builds the option seemed to be distinctly nuke or ghost but honestly he works great doing both (even with some mods missing)

Overall he ended up being a frame I can play however I want.

  • Tanky enough to just melee or shoot when I want too.
  • Nukey enough to handle base steel path even without subsuming roar
  • Able to transition to shadow form pretty much whenever I want since the nuke instantly charges death well.
  • Able to nuke well in shadow form too.

Its also just awesome to be able to have swarms of killer ghosts to summon on a whim in both normal and shadow form.

 

Just figured I'd ask to get things rolling, personally I think they're both pretty great games though HK takes the win for me due to the enormous amount of dialogue options that makes it feel like I can really get to know my team and even some of the random NPCs. As well as slightly more gear to play with due to being more recent.

That said I've heard Dragonfall (and maybe returns) have better mod support for projects such as shadowrun Unlimited? Which is still being updated as of July this year.

 

I'm sure we've all seen the old 5D dungeon post on reddit, this isn't quite that and its use of 4D space is rather simplistic being a basic translation through 3 slices of an un-rotated 4D cube, however its already set up and ready to go.

I hope some DMs out there get some use out of it wether that be for a confusingly long dungeon crawl or just a one session gimmick.

 

For more context, I'm thinking of playing a centaur barbarian which means with the practiced brawn ancestry feat I can get +1 to athletic checks to shove and any succesful shove is a critical success.

Despite the potential for cool Trip just seems better though? it targets a save which most monsters are worse at than fortitude, also steals a movement action and puts the enemy off-guard until their turn. Is there something I'm missing or is trip just a better option every time that doesn't involve a convenient cliff or river of lava?

 
 

It seems much more grippy than before, even in singleplayer a few times I've managed to zipline away only to somehow be pulled back inside the crystal after its already closed.

 

I'm sure we all remember when Topaz shards were utterly overpowered only to be nerfed so hard as to be all but abandoned outside secondary crit chance. Since then DE have said they follow the same rules Calibans lethal progeny ability, this howerver is incorrect and Topaz shards appear to be even more limited. They in fact seem to obey the following 2 rules.

  • Overshields cannot be generated.
  • Shields cannot be generated during ANY kind of recharge delay.

The second point is important because any recharge delay includes the brief one every time you'r hit, even if you still have shields and haven't shield gated. The result is that Topaz shards cannot generate any shields while under fire.

This in my opinion is likely an oversight as it renders them utterly useless since their only potential utility is when you're not in combat yet still able to kill enemies with a blast, a situation not only incredibly rare but also one where shields regenerate on their own anyway.

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