AngryMob

joined 1 year ago
[–] [email protected] -1 points 3 weeks ago

The consoles are typically FSR2 upscaling from 1440p or lower. Plenty of games are down around 720p. Lets not pretend theyre doing 4k native on AAA titles. The pro isnt going to be native either, we need to see games and PSSR in action to see where it falls vs FSR, XESS, DLSS, and see what gpu is closest in performance. You can get a used RTX 3080 for 350-400 and i'll be pleasantly surprised if PS5 Pro beats that level of performance.

[–] [email protected] 1 points 1 month ago

Part of the point of vrr for the end user is to simplify worrying about settings and your system performance, isnt it? The average person is gonna pick a graphics preset and play. If the game feels smooth off the rip, thats the preset theyll stick with. They arent going to make sure that the heaviest scenes stay above their LFC threshold. They don't even know what half this shit means. And arguably they wont even notice LFC stutter in the first place, which is probably why, like you said, manufactures dont care to make the threshold lower.

To be clear though i agree with you. I do manage settings to keep my minimum where i like it. And having an older gsync chipped monitor which lets me put that minimum around 45fps is quite nice for path traced games and the like.

I also want to be able to replace this monitor someday and not lose that option.

[–] [email protected] 1 points 1 month ago

With constant frametime its fine, but games don't have constant frametime which is the whole point of vrr in the first place.

https://forums.blurbusters.com/viewtopic.php?t=6524

[–] [email protected] 2 points 1 month ago (1 children)

Yeah it feels premature since so many freesync displays still only go to 48hz.

Maybe if the mediatek chip can go to 30hz then VESA will update.

[–] [email protected] 7 points 1 month ago (5 children)

Gsync modules have a lower sync window before LFC kicks in (usually around 30), and faster pixel response (overdrive) anywhere in the sync window. Those are benefits for both high framerate content and low framerate content.

Even today freesync usually bottoms out around 48. That constantly puts you at the LFC boundary for a lot of AAA games if youre on a popular midrange graphics card and aiming for 60fps average.

[–] [email protected] 1 points 1 month ago (1 children)

The prequels had a good story told incredibly poorly

This is redeemable, fun to read about extra info on wookiepedia, and fun to rewatch in whole context of that good story.

while the sequels have a bad story but at least it is told well (or at least better)

This is not redeemable, adds nonsense and contradictions to wookiepedia, and why bother rewatching a bad story at all? But hey, at least the acting is good and special effects are pretty!...?

[–] [email protected] 2 points 2 months ago

Only in single player though.

Multiplayer reload speed is a knob for balance.

[–] [email protected] 3 points 2 months ago (1 children)

Those would only be preinstalled if your motherboard has the requisite hardware and you download the drivers and the utilities it wants you to download. They arent preinstalled in any windows ive used, pc or even laptops. Theres a lot of shitty bloatware out there, but intel is hardly worth mentioning in that arena. And theres such better things to make fun of them for too, lol.

[–] [email protected] 8 points 2 months ago

Depth to movement mechanics is one of the differences between mediocre and great first person games. Look at counter strike movement over the years. Players have extracted everything from the quirks of that engine, the game is better for it, and the skill ceiling for movement alone is enormous. That skill ceiling is important. Crouch jumps in particular have been in pretty much every game i can think of since i learned halo on the og xbox. even if they aren't explicitly used by the game designers, there is often tricks you can do to exploit campaigns in fun ways, or maneuver the multiplayer with a higher level of expertise than others. Thats fun. Competitive but fun.

Compared to games where every mechanic is dead simple and everyone can do it, its more just rock paper scissors at that point. The designer gave a specific movement ability, you counter it with some other ability they designed. Its boring to me.

[–] [email protected] 3 points 2 months ago (2 children)

It shouldn't be ignored full stop. It depends entirely on the game. A purely arcade shooter should probably ignore it and most do (halo, overwatch), but a sim certainly shouldn't (tarkov, arma). And a mixed game can decide for themselves (battlefield, cod).

[–] [email protected] 1 points 2 months ago

Some do this, tarkov is a popular example.

[–] [email protected] 7 points 2 months ago

Honestly a historical version of these would be pretty damn cool alongside the modern olympic take. Show me the best 100lb longbowman

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