Aielman15

joined 1 year ago
[–] Aielman15 1 points 24 minutes ago* (last edited 24 minutes ago)

I’ve just checked the rules and yes it could have an NSFW tag even though no nudity is shown but that is a far cry from “has no place”

Screenshots of a game have a place in this community when they are used to actually discussing the game. Which is the point a lot of these "daily screenshot" posts are missing. There is no discussion here because OP didn't bother discussing anything, it's just a random collection of pics. Unless you count "showing that the game has a player-controlled camera" as "demoing game mechanics".

I would 100% consider this a low-effort post, which is against the rules of c/games.

[–] Aielman15 1 points 1 hour ago* (last edited 1 hour ago) (2 children)

Is this kind of horny-posting really necessary?

There are countless NSFW/barely NSFW communities out there, including a metric ton of anime pic communities. This has nothing to do with c/games.

At least tag it appropriately.

[–] Aielman15 4 points 16 hours ago

Have fun! Thank you for your hard work on the app so far :)

[–] Aielman15 8 points 19 hours ago* (last edited 19 hours ago)

Depending on who you ask, he may actually be evil.

[–] Aielman15 60 points 1 day ago* (last edited 1 day ago) (1 children)

This is meta enough for Kojimbo that it could be a true tweet.

Also, Relevant video

[–] Aielman15 1 points 1 day ago

You hate it because of the internet

I hate it because I'm Italian

We are not the same

17
submitted 1 day ago* (last edited 1 day ago) by Aielman15 to c/dnd
 

Apparently there was barely any change from the playtest version.

Key points:

  • Bastions are acquired at lv5.
  • Each player has their own bastion. Bastions can be grouped together into one bastion, but they are still treated as different bastions for the purpose of mechanics, except that grouped bastions can defend each other from attacks.
  • Bastions can be populated with "basic facilities" (whose only purpose is flavour, apparently) and "special facilities". The latter provide actual tangible benefits by issuing orders to them during the "bastion turn" (once every 7 days). Special facilities are acquired as the players level up: two at 5th and 9th level, and one more at 13th and 17th level.
  • Both types of facilities come in three sizes: "cramped" (4 squares), "roomy" (16 squares) and "vast" (36 squares), and can be upgraded later on. Some special facilities may have a minimum size requirement.
  • The article provides three examples of special facilities. I'm not going to copy-paste them (click the link, you cowards).
  • Project Sigil (WotC's own Virtual Tabletop) ad. Multiple ads, actually. My God stop talking about Sigil pls.
  • Attacks seem... Lackluster. "In the event of an attack on your Bastion, a number of d6s are rolled. For each die that rolls a 1, your Bastion loses that many Bastion Defenders. If you don’t have any Bastion Defenders or lose them all in an attack, a random special facility is shut down for your next Bastion turn." Bastions that are grouped together can sum up their defenders total.

From what I'm reading, there are very few changes from how it worked in the playtest. I guess they were either lazy, didn't have enough time to integrate feedback, or both. This thing only exists to sell Sigil.

[–] Aielman15 2 points 2 days ago (1 children)

Aw, so cute! I love it :)

 

Cloud Imperium Games, the developer of Star Citizen, has mandated its developers to work seven days a week to meet deadlines for Citizencon on October 19th.

[–] Aielman15 6 points 3 days ago

I'd love a series about the scouts being... Well, scouts.

[–] Aielman15 23 points 4 days ago (5 children)

It's insane that Nintendo feels the need to go after the strugglers that play on emulator, despite their console being the most successful on the market, still selling like crazy after almost a decade, and with the successor being one of the most anticipated consoles ever. That line must go up, even if it's just an inch more.

Fuck Nintendo.

[–] Aielman15 4 points 4 days ago

Lords of the Fallen - The Lords of the Fallen: The return of the Fallen Lords, Part 2/368

[–] Aielman15 12 points 4 days ago (2 children)

I'm confused by this one. Do people get the random urge to bite someone?

[–] Aielman15 2 points 5 days ago (1 children)

I finally played it and came back here to report.

"Disappointment" doesn't even come close to what I feel about this game. It was terrible from start to finish, both in the story department and gameplay. It's funny because Rev1 is in my top3 RE games, while this one competes with Code Veronica for my most hated game in the series lol

I was looking forward to playing this game so much because of Claire and Berry, but Claire was done dirty in this game, and Berry was... Okay, I guess? Kind of milquetoast to me. And I agree on your opinion about She-Wesker, I wasn't interested in her in the slightest.

Kind of surprised this game has an actual decent reception on the internet. I've seen most people rank it above Rev1 and other classic games such as RE3.

 

The entire staff of one of gaming's most beloved publishers walked off the job in early September. Why?

 

“They say cricket is not for Italy. But I’ll tell you the truth: it’s because we are foreigners"

 

As spotted by Windows Central, though, Jyamma CEO Jacky Greco later went into additional detail on Discord. Following a community manager's statement dismissing speculation the studio had been "paid by Sony", Greco shared his own frustrations relating to the delay. "You can ask Xbox why they haven't answered us for two months," he wrote. "Obviously they don't care about Enotria and they don't care about you... We've Xbox Series X/S version ready, but we can't proceed with submission and release, I spent a lot of money for porting and they decided to ignore us."

A similar statement also appeared on Enotria's X/Twitter feed. After a fan inquired about the "main challenge" holding up release, Jyamma wrote, "Communication with Xbox. The game works fine on Series S and X but we cannot go through the submission process and they can take even two months to reply to us."

Greco later shared a little more on the issue the studio had enountered, explaining it was unable to open Enotria's Xbox store page and submit the game - something Microsoft's support teams reportedly initially took responsibility for, before further communications were ignored. "We really want to release the game on Xbox ASAP," Jyamma added elsewhere, "but with lack of communication on their side it is a hard task indeed."

The suggestion seems to be things might be resolved pretty quickly if Jyamma could get a response from Microsoft, but in the meantime, Enotria: The Last Song will only be available for PlayStation 5 and PC when it launches on 19th September.

14
DnD5e homebrew community (lemmyverse.link)
submitted 1 month ago* (last edited 1 month ago) by Aielman15 to c/[email protected]
 

I’m posting this because the DnD homebrew community is hosted on a different server than the rest of the RPG network, and some people might not know it exists.

Universal link: [email protected]
Alternate links:
https://lemmyverse.link/c/[email protected]
https://lemmy.world/c/dndhomebrew
https://ttrpg.network/c/[email protected]

DnDHomebrew is a community dedicated to sharing and giving feedback on homebrew material for DnD 5e. It doesn’t see regular activity, which is a nice change of pace from the UnearthedArcana subreddit (where low-quality AI-written homebrews are posted daily), but it can get a bit monotonous in the long run. I’ve tried keeping it active over the past few months, and there are other content creators sharing great pieces of homebrew, such as Consort’s playable dragons and magical items. However, I’d love to see more activity from other users as well.

Please join us if you feel like sharing your homebrew rules, classes or whatever, or if you'd like to spice your games with additional options!

11
submitted 1 month ago* (last edited 1 month ago) by Aielman15 to c/dndhomebrew
 

In the past few months, I've been hard at working creating revamped versions of subpar classes for the original game: the Heroic Warrior (revamped fighter), the Highlander (revamped Barbarian), and this one's the Disciple, my revamped Monk.

As always, the purpose of my reworked classes is to make them more fun to play, giving more choices to the player both during the character creation process and in day-to-day play, and to raise their power level to a more acceptable standard, while also keeping as many of the core features as possible and not raising the bar of complexity.

Unfortunately, with DnD 2024 approaching I doubt that these classes will see much use, so unless I really need them for my weekly plays with my party, I doubt I'll keep working on them, as I think there's just not enough demand. For this reason, these classes are presented as-is, even if they are incomplete (the Disciple, for example, has perfectly functioning class features but no subclasses) for the folks who, like me, is considering sticking to 5e.

Ko Fi: https://ko-fi.com/taverntalesdnd
MEGA (pdf download/online pdf reader): https://mega.nz/file/jVVRDZ6Q#fQNh9zYdI07wRNGnKLdFYTiPV272yIKmztHzKe9JiPY

Disciple - Page 1 Disciple - Page 1 Disciple - Page 1 Disciple - Page 1

13
submitted 1 month ago* (last edited 1 month ago) by Aielman15 to c/dndhomebrew
 

Since DnD2024 is releasing soon and there's not much point in working on 5e classes anymore, I'm releasing everything I've created in the past few months, even if it's not finished.

The Highlander is my revision of the Barbarian. The revision aims at improving both the performance of the class (which, as most people know, was pretty much dead weight after lv~8) and the feeling during play (which means, having things to do other than raging and smashing stuff), while also keeping the core mechanics as close to the original source as possible, and without adding unnecessary complexity.

The class was meant to be played alongside my other homebrew classes, of which I've already released the Heroic Warrior (revamped Fighter). As you can clearly see, this homebrew is not finished: the class itself is functional, but there is only one subclass. I was planning on going back and adding new subclasses after I played a campaign as a Barbarian to get a general feel of how it plays, but I never got the chance and, with DnD2024 approaching, there's not much point anyway, as I don't think that people will play 5e classes anymore.

Having said that, I hope that you'll enjoy it. Feedback are always welcome, and I'm always curious to hear others' opinions on my design choices. Maybe one day I'll finish working on it!

PDF download/online reader: https://mega.nz/file/nYtmlSyY#DPwA0XtgV_p2GaWfxaXXPBKm5OtoWz0BDcrZm_mKUn8
Ko Fi: https://ko-fi.com/taverntalesdnd

Page 1 Page 2 Page 3 Page 4 Page 5

12
submitted 1 month ago* (last edited 1 month ago) by Aielman15 to c/dndhomebrew
 

In the past few months, I have been working on revamped classes for DnD5e for personal use. This is my revamped Fighter, which I've played in a (still ongoing) campaign for the past few months and had a blast with.

Unfortunately, with DnD 2024 approaching, I see very little incentive in working on this still. I don't even think people will be interested in trying it with the new rules. I don't like DnD 2024 and the 2024 Fighter looks bland and boring to me, so I'll keep playing this one instead, but I don't see myself updating it further in the future unless I find a really broken combo that needs addressing.

So, this is kind of the end, and it's a bit bittersweet to me.

Please, enjoy :)

Imgur album: https://imgur.com/a/wiVrW5C
Online reader and PDF download: https://mega.nz/file/yYEmDJpS#s-nH0E5x_s5rLXHdvv8oGV79vAhxfKMy3xJ5KLM1sSs
Ko Fi: https://ko-fi.com/taverntalesdnd

page 1 Page 2 Page 3 Page 4 Page 5 Page 6 Page 7 Page 8 Page 9 Backcover

 

Inkarnate is giving away 10-days free Pro membership, so I took the bait and tried it. I decided to use the limited time to bring a very old concept of mine to life, which I originally conceived as a kid in high school. Overall, there's a lot of improvements to be made (especially since I decided to stick to the original concept as much as possible, which was... not very good to begin with lol), but I had a lot of fun and it allowed me to unwind a bit before going to bed, which was nice.

Not sure if I'll stick to Inkarnate Pro, however. Inkarnate is good, but it's web browser-only and subscription-only, which are both dealbreakers for me. I think I'll try Wonderdraft next!

 

I'm a huge Talisman fan but I wasn't aware that a new edition was being released, and I thought that others would appreciate the news.

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