this post was submitted on 15 Dec 2023
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Procedural Generation

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A community to discuss and share anything procedural generation related, for example game worlds and assets, or simulations whether scientific or ludic.

From Wikipedia:

Procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power.

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I recently added proc-gen capabilities to my custom engine project and made a demo that show a journey between one planet and its five moons! I’m not sure where I’m going with this (suggestions wanted) and I’ve mainly implemented it for fun and to learn something. All banding visible in the video it’s actually just youtube compression.

You can download the source here, together with the suite of examples from my engine: https://github.com/michelematteini/dragonfly-examples where you can edit planet noise parameters even just from xml or create your own planets!

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