this post was submitted on 11 Jun 2023
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"Diablo 4 has a user score of 4.8 on Metacritic at the time of this writing, a steep drop from its critic score of 87. The negative reviews outnumber the positive ones for now, with a small number of gamers leaving mixed reviews for Diablo 4. Some of these reviews are pretty extensive, as a few fans take this opportunity to share their opinion of the game in great detail, while others mainly complain about server issues in Diablo 4 and its monetization practices. Some also call the game boring, before stating that it’s not worth the $70 price tag."

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[–] [email protected] 0 points 1 year ago (1 children)

It's forced always online is absolutely ridiculous and I've already read multiple negative effects of the system. Not to mention the cash shop and the $70 base price tag.

[–] [email protected] 1 points 1 year ago (1 children)

always online is a never buy for me, and has been for a long while.

[–] [email protected] 1 points 1 year ago

Yeah, I'm glad I waited for reviews on this one, even though I've been looking forward to it for a long time.

I just don't want to support this sort of practice any more.

[–] [email protected] 0 points 1 year ago (2 children)

My issue is the level scaling. Feels like every fight has been the same difficulty the entire game and I never get stronger.

[–] [email protected] 1 points 1 year ago

Casually played since the official launch day (no betas). Lvl 40 Sorc. I saw one upside though: friends level 10 can easily join your game (or the other way around) and gameplay will be roughly the same regardless of the level. Looks like enemies stats are equalized somehow.

However, there is a strong difference between solo play (where I can just teleport in, AoE all the things and the room is cleared) and a 4-party game where it takes everybody's skills to take out all the mobs. Difficulty seems to ramp up with the number of players in the party, not the level strangely enough...

[–] [email protected] 1 points 1 year ago (1 children)

Same here! I'm only level 34 at the moment, so hoping the end-game provides a bit of variety. I don't want to be stomping every mob into oblivion, but it'd be nice to notice a difference when I equip better gear/level up.

[–] [email protected] 1 points 1 year ago (1 children)

What class are you playing?

[–] [email protected] 1 points 1 year ago

Currently playing a Rogue - it's what I played in the beta, but haven't got around to using something new yet. I'm following the 'Shadow Twisting Blades Leveling Rogue' build from d4builds.gg which is good fun.

[–] [email protected] 0 points 1 year ago (1 children)

How bad is the pay to win situation on this one ?

[–] [email protected] 1 points 1 year ago (1 children)

I've been playing for a week or so now and can happily report there are no pay-to-win features. There's a season pass coming soon which they've promised to be cosmetic-only, as well as an in-game shop which features cosmetic skin sets. The store is *very *overpriced, especially for cosmetics.

Neither I'm particularly thrilled about being in a $70 game, but I'm happy there's no pay-to-win (for now, anyway).

[–] [email protected] 1 points 1 year ago

Good to know, thanks for the info