@[email protected] I started a new leg of the gamedev journey back in the day on his DirectX7 Game Programming book : )
Programming
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I need this book now. Looking through it online, it even has instructions to build your own sound output device that attaches to the parallel port and uses a resistor ladder (actually, 2 ladders because it is stereo) as a DAC to produce audio. Epic.
It also covers state machines with probabilistic state selection for controlling enemies. That's the technique I used for the AI (that's what we called it) code to control monsters and vehicles in "Godzilla: Unleashed" for the Wii.
@[email protected] The cover art has incredible energy. How did they so perfectly blend the aesthetics of a D&D dungeon master guide and clipart collection CDs?
@[email protected] that has some Zen of Graphics Programming vibes, a book which I will never get rid of
@[email protected] Andre is well known vor his close to reality books. Don't get fooled by the sheer number. None of them might be groundbreaking, but all are well worth a read.