this post was submitted on 30 Aug 2024
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The Nintendo 64 release of Banjo-Kazooie has been fully decompiled, which opens up significant opportunities for fan projects and potentially native PC ports.

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[–] [email protected] 14 points 1 month ago (2 children)

Now do Conker's, so we can play the multiplayer games.

[–] [email protected] 6 points 1 month ago

I just want to see what the game looks like at a stable framerate.

[–] Cadeillac 3 points 1 month ago

This reminds me. I haven't looked to see how that auto compiler is coming along. Last I was reading they were trying to figure out how to generate a data file or something

[–] [email protected] 13 points 1 month ago (2 children)

How easy is it to decomp these games? I really want to play Star Wars Episode I: Racer on Linux with raytracing and all that.

[–] [email protected] 16 points 1 month ago (3 children)

The Dreamcast version of Ep1 Racer has better graphics, cutscenes, and hacks to get 60fps. Redream works on Linux

[–] [email protected] 2 points 1 month ago

Didn't know that the dreamcast version was superior. I'll have to check that out.

I could be wrong but I don't think that the decomp/recomp tools are available for Dreamcast the way they are for n64. Like if I want a game to run natively on Linux without an emulator whike doing things like raytracing then it seems like the n64 games would be where I'd have to start.

Unless there are decomp/recomp tools for the dreamcast?

[–] [email protected] 1 points 1 month ago
[–] [email protected] 1 points 1 month ago* (last edited 1 month ago)

Wouldn't the PC port that's on GOG be the best version or am I missing something?

[–] [email protected] 10 points 1 month ago

Decomp? Extremely hard and time consuming.

Recompilation? Way easier, but still: some assembly required.

This video gives a few infos

[–] Lost_My_Mind 6 points 1 month ago (3 children)

For about 10 seconds, and then Nintendo lawyers show up in droves.

[–] [email protected] 16 points 1 month ago* (last edited 1 month ago) (1 children)

They can't do shit about decompilations, since no copyright is violated. Also: I think M$ is the rightsholder now.

[–] Lost_My_Mind 7 points 1 month ago (1 children)

Are the characters themselves still not copyrighted?

And yes, you're right. It's been 20+ years, and my brain STILL refuses to believe that Nintendo DIDN'T buy Rare during the gamecube era. It still makes no sense to me. And it's like my brain refuses to accept it.

[–] [email protected] 11 points 1 month ago

You'll have to supply your own rom. Then it's not copyright infringement, since you can do whatever you want with the copy you've purchased.

[–] [email protected] 9 points 1 month ago

Well, this list of Unofficial PC Ports proves other wise https://github.com/Sebastrion/awesome-unofficial-pc-ports

[–] [email protected] 5 points 1 month ago

The lawsuit dance has already been done. Can’t sue over decompiled code, but they can sue over assets, so anyone who wants to actually play something made with a decompilation has to supply a “legal” ROM that’s rightfully “theirs” for the assets to be sourced from

[–] [email protected] 5 points 1 month ago

Beautiful, I was just thinking about playing through this again!

Hopefully this paves the way for an easier Conker decomp too :)

[–] [email protected] 1 points 1 month ago

Nice. Waiting for the Vita port!