this post was submitted on 21 Aug 2024
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Game Development

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Last year for reference

And the year before that

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[–] [email protected] 61 points 1 month ago (2 children)

It's good Godot has increased, shame it's still less than Unity

[–] slazer2au 40 points 1 month ago

Give it time 43/37 split is pretty good.

[–] [email protected] -3 points 1 month ago (2 children)

I guess people don't like change they make themselves but will put up with the most bullshit changes made without their input

[–] [email protected] 20 points 1 month ago (1 children)

Also the cost of switching is not insignificant. Learning new tools, APIs and workflows takes a lot of time and effort. The way Godot works is quite different to unity or unreal. It took me some time to get comfortable enough to not instantly ragequit when trying to make a godot project.

[–] [email protected] 2 points 1 month ago

True, however game jams are often used to learn/reinforce learning for new tech, right? I question how much of it is the sunk cost of having to learn a new… well… everything.

I’d be very interested to see a breakdown by game characteristics. Genre, but particularly 2d vs 3d. I think Godot is well known for 2d, less so for 3d.

[–] [email protected] 12 points 1 month ago

More like existing materials like tutorials and assets are still more available for Unity, and Godot is still gaining steam.

[–] NONE_dc 44 points 1 month ago

How great to see Godot gaining momentum

[–] [email protected] 36 points 1 month ago (1 children)

Hmm I wonder what Unity did to suddenly cede so much ground to Godot...

[–] [email protected] 6 points 1 month ago

basically, they tried pulling some shit about royalties that drove a lot of developers away. here is a link to a summary on wikipedia about the fiasco.

[–] Sanctus 34 points 1 month ago

Godot comin' for the gamedevussy. It deserves it too. I love it so much more than I did Unity.

[–] shotgun_crab 28 points 1 month ago

Keep going, Godot!

[–] [email protected] 24 points 1 month ago

Warms the heart and stir the soul. Thank you, greedy CEO #2352351

[–] PumpkinEscobar 19 points 1 month ago

I’m a Unity noob and even more of a noob in Godot, but the c# development experience is so much better in Godot it’s ridiculous.

I remember what was it like 6 years ago when Unity announced moving towards .net core. I can appreciate thats a large effort, but they’ve made ridiculously little progress that I can see

[–] [email protected] 15 points 1 month ago (1 children)

What moron designed this pie chart with logos only? Absolutely asinine.

[–] [email protected] 1 points 1 month ago

Most game devs already know what the logos stand for as most game devs went past the phase of choosing the game engine before jumping to whatwever engine is famous or known to most, also you can always ask if you didn't know one of the logos the community will help there's always at least one willing to answer most your questions

[–] [email protected] 15 points 1 month ago* (last edited 1 month ago) (1 children)

What's the yellow AMD logo looking one?

edit: found it, GameMaker Studio

[–] [email protected] 9 points 1 month ago (1 children)

Lol, 🌀 is so outdated, I now develop in 🎠 exclusively.

[–] [email protected] 4 points 1 month ago

Pleb it’s all about 🏹 in 2024

[–] TriflingToad 13 points 1 month ago

pun intended, it is UNREAL to see how common godot is. I would assume it was like 15%

[–] [email protected] 12 points 1 month ago

This was my first game jam ever and I'm happy to say mine is one of the thousands of Godot games this year. The web export in 4.3 worked without any issues for me.

[–] [email protected] 9 points 1 month ago (1 children)

That's so fucking cool. I haven't had a chance to mess with godot yet, but it sure sounds like it's become the blender of game dev

[–] [email protected] 3 points 1 month ago

I've played with it some, did some tutorials and then made a clone of Breakout/Arkanoid. I also started to make a platformer and basically got it to a point where a lot of the mechanics worked and kinda moved on before I made any levels. Anyway it's a really cool package. At some point I want to attempt to build a woodworking design tool akin to Sketchup in it.

[–] Cris_Color 6 points 1 month ago

Thats awesome!

[–] [email protected] 2 points 1 month ago

I always knew since 2020 that Godot will come on top one day to surpass unity and since most game devs aren't rich enough to continue with unreal knew that it wouldn't grow as much, although I'm curious about the "others" as in what engines are used more than unreal?

[–] [email protected] 1 points 1 month ago

Oh, did I miss it? Was it recently?