this post was submitted on 11 Aug 2024
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It’s useful to wrap your results in a markdown codeblock to preserve the layout. Put three backticks ``` before and after your result to create a codeblock.

πŸŸ¨πŸŸ¨β¬›β¬›β¬›
πŸŸ¨πŸŸ©β¬›β¬›β¬›
πŸŸ©πŸŸ©πŸŸ¨πŸŸ¨β¬›
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[–] [email protected] 5 points 1 month ago
I got Hexcodle #367 in 3! Score: 85%

βœ…β«βœ…βœ…βœ…πŸ”Ό
βœ…πŸ”½βœ…βœ…βœ…πŸ”½
βœ…βœ…βœ…βœ…βœ…βœ…

This one went pretty well. I got all the 16-positions right on the first try.

[–] esc27 2 points 1 month ago
I got Hexcodle #367 in 4! Score: 68%

β«β«β«πŸ”Όβ«β«
β«πŸ”ΌπŸ”ΌπŸ”½πŸ”ΌπŸ”½
πŸ”½βœ…βœ…πŸ”½βœ…βœ…
βœ…βœ…βœ…βœ…βœ…βœ…

https://hexcodle.com
[–] Chip_Rat 2 points 1 month ago (1 children)

First time playing, didn't know it could have letters....

[–] [email protected] 4 points 1 month ago (1 children)

It's a sequence of three hexadecimal numbers, two digits each. The first two digits denote the amount of red, the middle two green, the last two blue (#rrggbb).

0 to 9 represent the values 0 to 9, A is 11, B is 12, and so forth to F which is 15. For each of the three pairs of digits, you have to multiply the left one by 16 before adding the right one.

For example, 4A = 4 * 16 + 10 = 64 + 10 = 74. The highest possible value is FF = 15 * 16 + 15 = 240 + 15 = 255 and the lowest is 00 = 0 * 16 + 0 = 0.

#ff0000 is the maximum amount of red and zero green or blue, so a bright red. #ff00ff is the maximum amount of red and blue, but no green, a bright magenta. #8000ff is roughly twice as much blue as red, a shade of purple. #ff8080 is a pale red, #800000 a dark red.

If you need more explanation, look up hexadecimal number notation and hexcode colours.

[–] Chip_Rat 2 points 1 month ago

Thank you so much! What an informative post!

[–] lemonmelon 2 points 1 month ago
I got Hexcodle #367 in 3! Score: 85%

πŸ”Όβ«βœ…βœ…βœ…πŸ”Ό
βœ…βœ…βœ…βœ…βœ…πŸ”½
βœ…βœ…βœ…βœ…βœ…βœ…
[–] DampCanary 1 points 1 month ago

I got Hexcodle #367 in 4! Score: 70%

πŸ”Όβ¬πŸ”Όβ¬β«β«
πŸ”Όβ«βœ…βœ…βœ…πŸ”½
βœ…πŸ”Όβœ…βœ…βœ…βœ…
βœ…βœ…βœ…βœ…βœ…βœ…

https://hexcodle.com

Form yesterdays (56%), it's improvement.

This could be dangerous rabbit hole of process (figuring the offset of first guess to goal) optimisation.

[–] [email protected] 1 points 1 month ago

I got Hexcodle #366 in 4! Score: 70%

β«πŸ”½πŸ”½β¬β¬β¬ πŸ”½πŸ”½πŸ”½β¬πŸ”ΌπŸ”Ό βœ…βœ…βœ…πŸ”½βœ…βœ… βœ…βœ…βœ…βœ…βœ…βœ…

https://hexcodle.com

[–] [email protected] 1 points 1 month ago (1 children)

Weird, my game is still on #366

I got Hexcodle #366 in 4! Score: 68%

⏬⏬⏬⏬⏬⏬
πŸ”Όβ¬πŸ”ΌπŸ”½πŸ”½β¬
βœ…πŸ”½πŸ”ΌπŸ”½βœ…β«
βœ…βœ…βœ…βœ…βœ…βœ…
[–] [email protected] 3 points 1 month ago (1 children)

I had the same issue. Using the navigation arrows to go back to 365 and then forward to 366 and further to 367 solved this problem.

[–] [email protected] 1 points 1 month ago

Nice. I didn't notice there are direct links to hexcodles: https://hexcodle.com/archive/367

That means we can use individual direct links when we post them here to avoid timezone confusion.

[–] [email protected] 1 points 1 month ago

I got Hexcodle #367 in 3! Score: 84%

πŸ”½β¬βœ…πŸ”½πŸ”½πŸ”½ πŸ”½πŸ”Όβœ…πŸ”½πŸ”½βœ… βœ…βœ…βœ…βœ…βœ…βœ…

https://hexcodle.com