this post was submitted on 14 Mar 2024
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Steam

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[–] [email protected] 343 points 7 months ago* (last edited 7 months ago) (5 children)

Valve could reduce their cut honestly, perhaps some program for independent developers to help them get on their feet. I don't think the top games or big publishers should be getting cut reductions.

Either way, Valve haven't been buying out studios for exclusive games, so Epic and Sweeney can go fuck themselves, they are scum.

[–] [email protected] 113 points 7 months ago (1 children)

At the same time it's not like Valve is not making use of the extra money to use it only for taking in profits. It might of been what made it possible to try entering the hardware market with VR and the Steam Deck and putting resources in trying to make Linux gaming for accessible for regular people. Might of been what allowed them to not be deterred after the failure of the Steam machine and Steam Controller.

[–] VelvetGentleman 76 points 7 months ago (3 children)

Might have, brother. Might have.

[–] [email protected] 13 points 7 months ago* (last edited 7 months ago) (2 children)

Why do I see this online so often? Is it an educational thing? Is it an auto correct thing? Or something other? I am not a native speaker, so I have no clue how this happens.

[–] [email protected] 13 points 7 months ago (2 children)

My understanding is folks tend to gravitate towards that because it's indeed very close to might've and whatnot phonetically. My anecdotal experience as a non-native speaker is we tend to be less affected since we usually tackle speaking and listening more seriously after we've already familiarized ourselves enough with writing/reading, grammar and vocab.

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[–] [email protected] 12 points 7 months ago (1 children)

Yes no maybe I don't know 🎶

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[–] NOT_RICK 48 points 7 months ago (1 children)

If I recall correctly valve did lower their cut in the wake of EGS having better terms for devs.

[–] [email protected] 49 points 7 months ago (1 children)

For the first $10m earned it's 30%, then it's 25% until $50m, then it's 20% from then on.

[–] NOT_RICK 12 points 7 months ago (1 children)

Ok yeah that’s still pretty shitty

[–] [email protected] 80 points 7 months ago (23 children)

Why?

If steam has to do the work to host the game then the majority of effort is going to be getting to the published and available to buy step, which is recouped along with server costs early on. As it scales, the efficiencies kick in and the price gets lowered a bit.

A company keeping 70% of retail price is still a higher cut than they would get for a game on a shelf at a store, and most likely with a far higher number of sales through steam. Plus it is digital so they don't have all the physical distribution costs. For smaller games those additional costs and advertising are going to keep them from being feasible.

Valheim and Palworld wouldn't have been massive successes on store shelves. 30% for visibility and unlimited scaling if the game is more successful than expected is a pretty good deal for the benefits it provides. It actually does buy something, it isn't the mob's cut for pretending to protect your business.

[–] [email protected] 44 points 7 months ago (1 children)

It's the other overheads too, publishing cuts, marketing cuts, QA etc before you get down to the money made for wages etc.

Valve are absolutely in a position to take less, but the service they provide is like no other.
I don't give a fuck about EA/Ubisoft etc getting a smaller cut, but independent developers could absolutely benefit from some sort of program.

[–] [email protected] 24 points 7 months ago (3 children)

Plus the income lets them take care of their employees, and to the best of my understanding it is a pretty good working environment.

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[–] [email protected] 35 points 7 months ago (5 children)

I do think Valve could drop it to 25% and not lose much sleep over their coffers.

[–] [email protected] 38 points 7 months ago

I mean I don't know how much money steam is banking, but they provide quite a good service for their share.

Max download rates at all times (almost).

Amazing steam overlay. Online gaming. Online saves. Workshop. Linux support.

And many more. Some of that epic has too but in comparison epic launcher is shit.

[–] RedditWanderer 36 points 7 months ago

It would effectively not do anything for game devs to reduce it by 5%.

On the dev side steam provides distribution and a bunch of tools while you develop your game. Tomorrow you can pay 100$, and steam will support you with keys, releasing and publishing your game, reviewing it for free etc.

I have a game I've been developing for 5 years part time. I have steam keys I share with testers, and can distribute version for free, with all the patch notes and update features from steam for 100$.

When I do release, they'll have earned the 30%, and if I don't release I'll have saved a ton and steam will take the costs. This greatly reduces the barrier to self-publishing. Out of all the companies I deal with, this is by far the fairest and lest predatory model there is. Gaben could have just bled us of our money even more and it would have worked. They are very rich because they are very humble in a sense.

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[–] [email protected] 26 points 7 months ago (1 children)

The reason big studios get better rate is because they have leverage. Just as Amazon has leverage against apple in app store

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[–] ozoned 162 points 7 months ago (1 children)

If scale is no longer an issue, why can't Epic create a store with similar functionality to steam? Because it's not about that. It's about Tim not being able to pocket as much.

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[–] [email protected] 107 points 7 months ago (3 children)
[–] [email protected] 130 points 7 months ago

Human rights principles? Tim needs to quit sniffing his own farts. He's trying to sell digital video games on iPhones, not end human trafficking.

[–] [email protected] 19 points 7 months ago (3 children)
[–] [email protected] 63 points 7 months ago (9 children)

And in the same court case - it was discovered it was not profitable despite their more limited offerings.

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[–] [email protected] 27 points 7 months ago (3 children)

If the percentage was the most important part, why isn't every game on Epic?

[–] [email protected] 21 points 7 months ago (2 children)

discord i believe when they sold games only took like 10% cut. turns out, thats not all it takes to sell games, and its not like no one uses discord, so you couldn't even say people were avoiding the software as it is a popular platform.

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[–] [email protected] 17 points 7 months ago

That's probably a big part of why Tim is angry

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[–] [email protected] 32 points 7 months ago (2 children)

Sweeney is a third-rate Carmack

[–] [email protected] 16 points 7 months ago

That's insulting to Carmarck considering how intelligent and talented the man is. Sweeney is a mediocre programmer and a hack businessman at best.

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[–] [email protected] 29 points 7 months ago
[–] [email protected] 28 points 7 months ago* (last edited 7 months ago)

The “you mad bro” is found among internal Valve communication (Valve COO Scott Lynch to Erik Johnson and Newell, i.e. in the sense Johnson/Newell being “mad”, not Sweeney). It was particularly not sent out as a response to Sweeney. Another outlet already got tripped over this and had to make a correction: https://www.gamingonlinux.com/2024/03/valve-coo-on-epics-tim-sweeney-you-mad-bro-when-launching-the-epic-store/

This is not quite as sensational as some people are framing it.

[–] Donjuanme 19 points 7 months ago

Less drama more context would be nice from headlines, but man does it feel like I'm asking too much

[–] [email protected] 17 points 7 months ago

Lmao common steam W

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