this post was submitted on 17 Apr 2024
35 points (88.9% liked)

Games

32112 readers
2556 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

I've never met anyone who does this. I've never HEARD of anyone who does this. I cannot think of any possible reason WHY anyone would want to do this.

So why is it an option in so many games?

Why do so many games not even offer the option to change the X and Y sensitivity together? For a LOT of games, you have to set both X and Y independently, and make sure that you set them to the same value.

When you can just type in a number, or you can click increase/decrease buttons to advance the numbers, that's fine. But there are some games where it's just sliders, and you have to oh-so-carefully drag each slider, until the readout (which often goes to three digits after the zero) is where you want it.

It's not a huge problem, but I'm just asking: is there even anybody out there, who really wants to have different sensitivities, on each axis?

I'm not judging. I'm just really, really curious.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 5 months ago (2 children)

The more people mention this, the more I'm almost starting to continue trying it. If you really get used to it, it probably does make it easier to adjust the Y axis for headshots, while you're turning through the X axis. Basically, if you have to cover more Y axis space on the mousepad to adjust the same amount of Y pixels on the screen, you'd theoretically be less likely to move too much in that axis, and overshoot where you want to place the crosshairs.

On the other hand, I've been using the same values for X and Y for decades. There's a lot of accumulated muscle memory to reprogram.

Now I wonder how many pro FPS players play with different X and Y settings...

[–] [email protected] 15 points 5 months ago (1 children)

Don't try it. You will regret it when you play the 90% of games that don't let you set both.

[–] [email protected] 7 points 5 months ago
[–] [email protected] 2 points 5 months ago (1 children)

I really think it’s a matter of preference. I also invert-Y

[–] [email protected] 2 points 5 months ago (2 children)

I think I would actually lose my mind, trying to switch to inverted Y. Have you always rolled like that?

[–] [email protected] 6 points 5 months ago

Yeah. Too much flight simulator I guess. Forward is dive. Back is pull up.

[–] Carighan 1 points 5 months ago

Weird Crew reporting in, running up to you using ESDF. 😅