this post was submitted on 23 Jun 2023
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If you're 100% confident that your planned gameplay is fun, and if the procedural generation is the only thing involved that you're not yet 100% sure how to do, personally that's the only time I'd build it in from the start.
You need to get to the point of testing actual gameplay as fast as you can, and how the tileset was generated probably(?) doesn't have a huge bearing on that at first so it's worth doing the fast way.