this post was submitted on 20 Jun 2023
7 points (100.0% liked)

OSR/NSR Tabletop Roleplaying Games

998 readers
3 users here now

Whither Reddit? In the meantime, here’s a place to chat up old school revival (OSR) and new school revolution (NSR) style TTRPGs.

My name is Todd aka Hexed Press and I am the current caretaker (have I always been the caretaker?). Here are some other places to find me, if you are so inclined:

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 1 year ago

All very good I would just add - Making the dungeon alive - Everything should get harder each level they go down.

As for getting past traps & puzzles there should be offered Magic Mitigation and Men & Supplies Mitigation

Weak Magic Required (D12+Depth) 1 Detect Magic 2 Hold Portal 3 Light 4 Protection from Evil 5 Read Languages 6 Read Magic 7 Ventriloquism 8 Continual Light 9 Darkness 10 Detect Evil 11 Detect Invisible 12 ESP 13+ Roll on Strong Magic + spend HERBS Note: By expending Torch, Rations and Wine, the result may be rerolled.

Strong Magic Required (D12+Depth) 1 Knock 2 Levitate 3 Locate Object 4 Magic Mouth 5 Wizard Lock 6 Clairaudience 7 Clairvoyance 8 Dispel Magic 9 Explosive Runes 10 Hold Person 11 Rope Trick 12 Suggestion 13+ Roll on Powerful Magic + spend Holy Water

Powerful Magic Required (D12+Depth) 1 Water Breathing 2 Charm Monster 3 Confusion 4 Dimension Door 5 Fear 6 Growth of Plants 7 Hallucinatory Terrain 8 Remove Curse 9 Wall of Fire 10 Wall of Ice 11 Wizard Eye 12 Weak Magic & Strong Magic 13+ Roll twice and combine + Any Cross

Overall Note: Failure to produce the required magic spells or items results in TRAP condition.