this post was submitted on 17 Jun 2023
12 points (100.0% liked)

Patient Gamers

8739 readers
1 users here now

A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

founded 1 year ago
MODERATORS
 

This game was my first jrpg as a kid. Well after Mario rpg and Pokémon. But I guess it always classified it different as it was a more serious game.

I was really young so it’s cool to play it now and better understand the story.

But I did not remember the battles being so long. It seems that every encounter so far has been a really long experience.

I just graduated seed training, so not to far into the remake. Im not worried about spoilers as I’ve played through this game when it was new, and watched a speed run of it a few years ago.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 5 points 1 year ago

9 was even worse for that, every fight drags on for ages. It's the only one I struggle to replay.

For 8, it's generally best to avoid combat anyway because of the way level scaling worked. Enemies get stronger much faster than you do, even with good junctions. And it seems like the devs knew this a, since Diablos is available so early and built for low-level play. It lets you reduce or eliminate random encounters (and very cheaply), lets you refine status magic that comes in handy at low levels, and its attack has great utility against hard targets.

The slower fights aren't as big of a deal when you aren't doing as many of them, they feel more "cinematic" instead.