this post was submitted on 14 Jun 2023
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OSR/NSR Tabletop Roleplaying Games

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Whither Reddit? In the meantime, here’s a place to chat up old school revival (OSR) and new school revolution (NSR) style TTRPGs.

My name is Todd aka Hexed Press and I am the current caretaker (have I always been the caretaker?). Here are some other places to find me, if you are so inclined:

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I've never actually run any of the old modules like Keep on the Borderlands or anything like that. I'm much more used to homebrewing a setting entirely or at most grabbing a few elements from a published adventure (I took a bunch from Willow, for example). I think this is why most of my favorite systems tend to be more in the NSR camp; I just never end up needing compatibility with older material.

Is running retro adventures in their entirety the most common practice for OSR tables? Or is the homebrew approach how most people are doing it?

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[–] sambeastie 2 points 1 year ago* (last edited 1 year ago)

doesn’t have a great layout.

That's something I did notice. It seems like a lot of more modern modules are better organized for use at the table. The old modules I've read almost seemed to expect the GM to write down their own run sheet instead of actually using the text.

I think there may also exist some modern reorganizations of classic modules? I've seen like a "spiritual successor" to Keep on the Borderlands (just to keep it on brand), and that seems like it might be a nice way to go if you like to run straight from the book.

Edit: Markdown.