this post was submitted on 15 Oct 2024
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[–] [email protected] 1 points 13 hours ago (1 children)

I am sure that Nintendo is using FPGA for internal R&D, so they have people capable of writing cores for FPGA. Add to that the fact that Nintendo has all the schematics and detailed information about the original hardware and designs.

Yes, a FPGA would have been work, but not lots of work for them. And we are speaking of 8 and 16 bit hardware, that is very small and limited hardware.

Besides that: Windows can run on a Raspberry PI, so maybe the emulator on Windows used by Nintendo is already using that. Who knows?

[–] [email protected] 1 points 4 hours ago (1 children)

Making an FPGA for all of this is far more work than pulling an open source emulator and sticking it on a machine...

[–] [email protected] 1 points 3 hours ago (1 children)

Yes, but Nintendo did neither the one nor the other.

[–] [email protected] 1 points 3 hours ago (1 children)

This looks a whole lot like it's probably some random emulator they grabbed and full screened?

[–] [email protected] 1 points 2 hours ago (1 children)

Why should they do that? They already have their own SNES emulator with Canoe (used for example on the SNES Classic Mini). It is much more logical to assume that they compiled Canoe to run on Windows for this exhibition.

[–] [email protected] 1 points 30 minutes ago

I take it you've never ported an application to a different platform running on a different hardware architecture before.