this post was submitted on 12 Oct 2024
102 points (95.5% liked)

PC Gaming

8361 readers
1440 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] MoonManKipper 26 points 10 hours ago (1 children)

The problem with the latest Bethesda games has not been the engine. It’s the writing and the design choices

[–] [email protected] 19 points 9 hours ago (2 children)

the writing, yes

but if their engine is "perfectly tuned" then that means their engine is informing their design

they can't make good design choices because they have to work within the limitations of an over-fitted engine

[–] MoonManKipper 3 points 1 hour ago (1 children)

I think that’s a reach - the difference between boring choices and interesting ones isn’t the engine - look at New Vegas and Daggerfall.

[–] [email protected] 2 points 1 hour ago

e.g., starfield would've been a very different game had you been able to fly space -> surface, and had there been vehicles to do actual exploring with

it would've completely changed the way the game plays, and opened up new possibilities for design. it also would've removed many of the oft-criticized loading screens and made the whole experience flow better.

but they can't do any of that, because the engine isn't good enough to support it.

sometimes you can't make a choice because the engine says no

[–] [email protected] 4 points 8 hours ago

they can’t make good design choices because they have to work within the limitations of an over-fitted engine

Maybe that's why Starfield has become a 50% game, 50% loading screen.