this post was submitted on 24 Sep 2024
320 points (95.7% liked)

Greentext

4192 readers
1581 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] Sylvartas 6 points 2 weeks ago (2 children)

just spend an hour of development time giving players the choice to disable it and literally everyone wins!

As a senior games programmer, depending on the engine and a ton of other very game-specific stuff, I'd guesstimate that anywhere between a 5 minutes, 1-man job and a several days long task potentially spanning multiple poles (mostly thinking of LD, 3D artists and tech artists. And obviously programming and UI)

[–] [email protected] 6 points 2 weeks ago

Even fixing a single typo is not a 5 minute 1 man job if you take the full task (issue tracker to commit, potentially time tracking,...) into account.

[–] [email protected] 4 points 2 weeks ago

Did I low-ball it? Possibly. But even by your estimates, that's absolutely nothing in the years-long endeavor of creating a game. Especially considering the development resources that went into putting yellow paint into the game or engine in the first place! And just like other accessibility features that can be toggled on/off, the more they are implemented, the more efficient the mechanisms for enabling and disabling them in games... Like I said, everyone wins.