this post was submitted on 01 Sep 2024
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nostupidquestions
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Yea like others have said, you're operating under the assumption that the shortcomings of old hardware require modern revisionism. I guess what makes this particularly unattractive with that specific era of videogaming is that games ran so close to the hardware that overclocking it (in actuality or virtually) doesn't just fix those edge cases (if at all).
Most games/software developed for chips like that of the NES rely on a predictable environment. You can't possibly know how a specific game will react to an increase in clockspeed.
Later generations like the PS1 are less susceptible to this. Emulators of the PS1 can't just bump the clockspeeds, they can also run at modern resolutions like 1080p and higher.