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Discussion of table top roleplaying games.

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The RuneQuest Starter Set contains everything you need to play RuneQuest, the world’s best roleplaying game of gods, cults, magic, family, and fantasy!

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In the TTRPG industry, physical dice are plentiful for sighted individuals but scarce and often unaffordable for those who are blind or visually impaired. The DOTS RPG Project is an organization focused on improving accessibility in tabletop roleplaying games. Money raised from this charity bundle will help fund the production of their Signature Braille RPG Dice, manufactured in partnership with Die Hard Dice. This will make the first ever Braille RPG Dice available in a retail setting worldwide, helping make tabletop gaming more accessible for blind and visually impaired gamers.

This bundle includes 314 items for $10

https://itch.io/b/2623/ttrpgs-for-accessible-gaming-charity-bundle

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All of Chaosium's Runequest: Roleplaying in Glorantha is currently available in PDF from Humble Bundle for £14.21.

That's everything. Which is insane value for money. You'd be mad not to. Get it here!

[Original post on the excellent (but undernourished) /c/runequest_glorantha!]

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Equivalent Dice for AGE (herdingdice.blogspot.com)
submitted 3 months ago by [email protected] to c/[email protected]
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I really like the rules to this system. Especially the 3d6 method of rolling

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submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 
 

Be a DM

Make the Bad guy of the Region a Merchant that sell useful stuff with a trade-off

Create connections with the players so that when they discover he's the bad guy from the start they are shocked

Have your players try and steal all his stuff and start the fight with the Bad guy in his Dangerous Form 3 sessions ahead of what you predicted

They just wanted the Kart to make it easier to travel around

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At the risk of triggering one or more unanswerable RPG discussions that occur over and over without end, here is a terrific post about unanswerable RPG discussions that occur over and over without end:

https://www.indiegamereadingclub.com/indie-game-reading-club/ten-unanswerable-evergreen-discourses/

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In RPG and fantasy, we are often faced with a situation where the existence of gods is an empirically confirmed fact, rather than a matter of belief. Two extremes can be distinguished in the representation of these entities (note – I do not claim that all creation adopts one of these two extreme points of view). On the one hand – the trend adapted by e.g. most of the settings for D&D – gods are personification of certain values professed by people, not infrequently they are even „born” from the faith of mortals or at least derive power from it/are shaped by it – gods described as „good” are simply good in the conventional sense of the word, they sincerely care about their followers and you know what to expect from them. On the other side, we have motifs that can be considered taken from Lovecraft’s Cthulhu mythology – the gods are incomprehensible, distant beings, completely unconcerned with human worldviews and so-called „good and evil”, mostly indifferent to humanity (and if by chance their paths intersect with humanit’s ones, humanity is screwed) – at the same time, it is not uncommon for most mortals to be unaware of their existence, instead worshipping imaginary, more anthropomorphic deities tailored to their emotional needs.

In this article, I wanted to present deities standing somewhere in the middle – entities whose goals, yes, are not fully understood by mortals, but nevertheless close enough to human morality that worshippers can find some commonality (real or imaginary) with their patrons. These gods are usually directly interested in some way in the lives of their worshipers – although not necessarily in the way those worshipers would like. At the same time, I wanted each description to contain a hook, an important point where the devotees’ understanding of the deity diverges from its real nature – and whose discovery could be a significant twist.

Rest of the book is avalaible for free, here: https://adeptus7.itch.io/twisted-gods . I invite You to read and discuss. And if You have Your own "twisted gods" I invite to share.

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"Twisted Gods" - few concepts for an insipiration"

In RPG and fantasy, we are often faced with a situation where the existence of gods is an empirically confirmed fact, rather than a matter of belief. Two extremes can be distinguished in the representation of these entities (note – I do not claim that all creation adopts one of these two extreme points of view). On the one hand – the trend adapted by e.g. most of the settings for D&D – gods are personification of certain values professed by people, not infrequently they are even „born” from the faith of mortals or at least derive power from it/are shaped by it – gods described as „good” are simply good in the conventional sense of the word, they sincerely care about their followers and you know what to expect from them. On the other side, we have motifs that can be considered taken from Lovecraft’s Cthulhu mythology – the gods are incomprehensible, distant beings, completely unconcerned with human worldviews and so-called „good and evil”, mostly indifferent to humanity (and if by chance their paths intersect with humanit’s ones, humanity is screwed) – at the same time, it is not uncommon for most mortals to be unaware of their existence, instead worshipping imaginary, more anthropomorphic deities tailored to their emotional needs.

In this article, I wanted to present deities standing somewhere in the middle – entities whose goals, yes, are not fully understood by mortals, but nevertheless close enough to human morality that worshippers can find some commonality (real or imaginary) with their patrons. These gods are usually directly interested in some way in the lives of their worshipers – although not necessarily in the way those worshipers would like. At the same time, I wanted each description to contain a hook, an important point where the devotees’ understanding of the deity diverges from its real nature – and whose discovery could be a significant twist.

Rest of the book is avalaible for free here: https://adeptus7.itch.io/twisted-gods

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Maybe a good video for anyone curious about what TTRPGs are.

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cross-post: https://lemmy.world/post/12428174

I know that eventually the answer is "whatever I want" but I would like to hear what others think.

There's an MCT oil rig on Baltic Sea. Anarchists from Kronstadt noticed peculiar data transfer some time ago going there and managed to hijack the place. Then they transmitted message that they are an eco terrorist group (I did not specify which one to my players) and demand MCT to stop polluting. After that, folded the satellite dish to buy some time for the decker and rigger to look around the host.

Now, from a point of, for example, TerraFist. An oil rig nearby is in disarray, none of their contacts in other groups say they're doing it. And MCT HTR is definitely on its way.
Does it make sense for them to come to the rig and make contact/make sure it gets disabled/make trouble for HTR?

I think their appearance has potential to turn this job into a nice chaotic clusterfuck and opportunity to show my players some variety of the world (they would definitely come on a yacht going superspeed with help of a spirit).
But does it make any sense at all for anyone besides me?

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Rascal News is a subscriber-funded source of RPG-related independent journalism: https://www.rascal.news

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D&D branding to get both more irritating and delicious.

Anyone want to guess which six “classic” adventures will be in the Staircase thing?

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Can you help me figure out what game this was? I saw it being played a couple times but only for a minute as I wasn't part of the group and just was in the area for few minutes each time (common room at school).

It was the mid-80s and a group of older students were playing an RPG they referred to as Persona.

It seemed to not require dice and characters were normal people living in NYC.

I know a lot of the guys were into d&d (as was I) but some girls were playing that had no rpg experience and liked the game because it was based on discussion and not so rule based.

I don't recall dice.

There was a rule book and it had a black and white cover that I think had a guys portrait (neck up, face turned sideways, I think).

Any ideas?

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I made this thing for a game jam. Its 12 weird patrons for spicing up your player options with a healthy dose of chaos. This kind of thing is maybe not that useful for most, but I'm giving it to y'all anyway. I mean somebody out there probably wants to make a deal to serve a taxidermied unicorn.

Questions or feedback appreciated.

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submitted 8 months ago* (last edited 8 months ago) by paddirn to c/[email protected]
 
 

I settled on using Zotero (meant for academia, but whatever, it does what I need) for cataloguing/organizing my ttrpg pdf hoard and I'm trying to set up some top-level tags to make it a bit easier to sift through what I'm looking for. One set of tags will be genre tags (fantasy, sci-fi, horror, etc), with another level below that for sub-genre (cyberpunk, supernatural, low fantasy, post-apocalyptic, etc).

Another set of top-level tags will focus on the actual types of books/products one might see for an RPG. These are just all the terms I've come across before, setup in a hierarchy that makes sense to me, though sometimes terms aren't used consistently across different RPG lines. Since some products can straddle multiple genres/categories, I'm hoping tags will help make it easier to sort through everything. Does this set of categories/sub-categories make sense? I'm still at the early stages of just importing everything into a library, so I'm sure there's categories I've not thought of or considered.

  • Core Rulebook (books required to play)
    • Player Handbook (this might straddle the line between core and supplement)
  • Supplement (books that expand the rules/setting)
    • Sourcebook
    • Bestiary
    • Splatbook
    • Adventure/Scenario/Module
      • Campaign
    • Setting
  • Accessory (mostly non-book related items)
    • Cards
    • Maps
    • Fiction
    • Music/Audio
    • Screens
    • Sheets
      • Character sheet
      • Rules/Cheat sheet
      • Misc sheet
  • Resource (more for general books on RPGs, system-agnostic)
    • GM aid
    • Player aid
    • Educational
    • Tables
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Did you know there is an online forum for tabletop role-playing games that has been around since the early 80s, and which still is active and operating? Admittedly in a much diminished state than a…

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submitted 8 months ago* (last edited 8 months ago) by paddirn to c/[email protected]
 
 

I've been searching around for a way to organize my TTRPG collection of pdfs (numbering in the thousands to tens of thousands) and haven't really found a silver bullet for it yet. Everything I've looked at has some sort of weird thing that's off about it that doesn't seem to make it ideal. Is there something out there that others are using that works well? Here's what I've looked at so far:

  • Folder system: This is what I'm already using and it's serviceable (PC), but it really doesn't give me any tagging function and so it's hard to organize based on genre or come up with really any categories outside of just alphabetically naming folders based on the RPG name, then putting whatever subcategories I need as folders below that. It just feels so clunky going about it like this. Being able to organize/search via tags just seems like the way to go.

  • Calibre: This gets recommended everytime, but honestly I'm not interested in duplicating my library of +10,000 pdfs and following their organization system. The desktop app looks ugly (which is apparently fixed with Calibre-web but still requires the desktop app).

  • Jellyfin: Really not geared towards books in general, it's functional but not great for it. This may end up being what I fall back to if I can't get anything else working.

  • Kavita: Looks nice and works nice EXCEPT it has some weird ass naming convention with regards to numbers in the folder/file names. Only top-level stuff can contain numbers, everything below has to have roman numerals? Such a weird thing that just breaks it for me.

  • Komga: It looks nice and works nice, but is more geared towards comics, and thus doesn't work so hot with RPGs with multiple categories (Core rulebooks, Scenarios, Settings, etc), since I tend to break those out into different folders. It ends up treating sub-folders as a different series altogether, so it sort of demands that you just keep everything in the same folder.

  • Ubooquity: Tried it, it ran like ass on my machine and didn't seem to do as good a job. Making updates in the folders themselves took awhile to propagate and it just overall didn't seem to work well for how I wanted to use it. I just didn't particularly care for it.

  • Zotero: It's actually more meant for academic journals and such, but it could be used for organizing TTRPG pdfs, though not sure how well it scales up once you start throwing thousands of pdfs at it. Downside though is that it's not as flashy as some of the others, it doesn't display book covers and you have to create additional objects for each item. You also can't just add tags to the PDFs themselves, you have to create an additional 'Book' object and attach the pdf to that item, then add whatever tags/notes/metadata you want to add. I haven't figured out how to automate the process and the one item I tried where it automatically found it, it created a 'Journal Article' and renamed it based on the authors of the book (which it did correctly find), which is not ideal for going through thousands of items. I just want it to keep the file names in most cases as I've already gotten most file names where I want them.

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In this interview I talk with Luka Rejec, the creator of the award-winning Ultraviolet Grasslands, a pillar on the neon side of the OSR. He discusses his creative process and the other UVG-related things that he is working on.

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