this post was submitted on 06 Oct 2024
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I'll go first. Mine is the instant knockout drug. Like Dexter's intramuscular injection that causes someone to immediately lose consciousness. Or in the movie Split where there's the aerosol spray in your face that makes you instantly unconscious. Or pretty much any time someone uses chloroform.

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[–] FoxyGrandpa 18 points 1 week ago (2 children)

I think monster should have rules. Zombies aren't fast, there's just so many they over take you. Dracula dies from a stake through the heart, and the Wolfman dies from a silver bullet

[–] [email protected] 13 points 1 week ago (1 children)

I'm okay with fast zombies as long as they are short-lived.

Like they should tear their own bodies apart and consume their own internal resources to be fast zombies until the point where they physically shut down and cannot operate anymore.

I have seen that in 28 Weeks later?

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[–] Omegamanthethird 11 points 1 week ago (4 children)

Interesting that you like the tropes. I like the fact that there's some variation depending on your preference.

I like zombies that are infected and not reanimated. They're fast but die from normal damage. 28 Days Later is one of my favorites and it's a major point of emphasis.

The Walking Dead on the other hand is hard to take seriously sometimes because of the contrivances from slow moving zombies, and the fact that 10 year old zombies are still around bothers me. Although the idea of having a normal running society, but the dead reanimate is a very interesting concept that I would love to see explored.

[–] FoxyGrandpa 5 points 1 week ago (1 children)

I can get behind fast zombies that are infected, I'm with you there. But I can't suspend disbelief if a rotting corpse out of the ground can run like Usain bolt. Side note I would like to see monster stories that follow traditional folklore that isn't well known. Werewolves can revert to human through their true love and vampires can't be seen in mirrors only because silver was used to make mirrors but not anymore so we should be able to see vampire reflections in some mirrors. I think that would be cool if made plot relevant

[–] Omegamanthethird 5 points 1 week ago

Van Helsing did the mirror thing which was cool. I think Dracula Dead and Loving It did too.

Side thought. I loved in From Dusk Til Dawn when they're trying to think of all the folklore that they could remember. Like whether silver was supposed to hurt vampires too or just werewolves.

Another side thought, I love when they know about the monsters like in Shaun of the Dead. It always bothers me when it's an alternate universe that's never heard of Zombies before.

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[–] [email protected] 15 points 1 week ago (4 children)

Nonsensical or thoroughly debunked technobabble. The most annoying for me is faster than light communication via quantum entangled particles. Yes entangled particles will change each other's state faster than light but this effect CANNOT be used to send information of any kind. At all. Ever. This has been known since engagement was first discovered but Hollywood is always like "I'm just going to ignore that second part." I don't even have anything against ftl comms or any other physics breaking things, just use an explanation that isn't literally impossible and well known why it's impossible for God's sake.

[–] [email protected] 11 points 1 week ago* (last edited 1 week ago)

Better yet, don't use an explanation at all!

If you establish something as just being part of your setting that is accepted by the characters in it like it's no big deal, you can just move on with the actual plot. If it's not actually going to be relevant to anything plot wise, don't waste time with useless technobabble!

Slap a "Zephyr FTL Communications" logo on the side of the terminal and call it a day. The audience doesn't always need to know how, just what. And show, don't tell.

You can have a character exposition dump about a piece of tech that should be as normal to the other characters as a telephone (so why would anyone talk about it existing casually outside of very specific circumstances), or just... have the character use the damn thing and add a little splash screen on the device "Thank you for using Cisco Intergalactic FTL calls".

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[–] shalafi 15 points 1 week ago* (last edited 1 week ago) (4 children)

Guns. Fuck me.

Guns don't blow the user backwards, unless it's a truly monster rifle fired from a standing position, and they certainly don't blow the bullet recipient backwards. The first cowboy movies showed people dropping straight down when shot and audiences thought that unrealistic. Yes, that's realistic and, I think, far more horrifying seeing someone's strings cut. There's a finality that showcases how deadly guns can be.

Rattly guns. Jesus. Guns don't rattle you Nimrods. They might make tiny sounds here and there, but Hollywood guns sound like they left out some screws or pins after assembly. I have a Colt .45, a somewhat loosey-goosey design, can't hardly get a sound even shaking the shit out of it. You can punt about any modern gun and not hear metal on metal.

Constantly cocking, racking, charging. Look! Here's our super badass who's been in danger the last 20-minutes, and he's just now chambering a round?! Or, Mr. Badass has to charge his weapon, kicking out a perfectly good round, to show he means business! And if it didn't eject an unspent round? Action hero was running around with an unloaded weapon. What's funny is that a real badass would fire all but the last round and then swap magazines. No charging required! Yes, that's way harder than it sounds.

[–] [email protected] 5 points 1 week ago

I know very, very little about guns. If a mistake is bad enough for me to notice, it must be truly lazy and terrible writing/directing.

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[–] Hugin 15 points 1 week ago (3 children)

I have two.

When a woman's child is threatened she goes stupid and hysterical. Like in Lost when she just keeps screaming "my baby!". Yes parents get highly motivated when their child is in danger but they don't get stupid and lose agency.

In any setting where rope would be rare and expensive and they just cut the bonds instead of untying them. It's understandable when time is critical like a prisoner break or the building is on fire. But in a society where someone spent a week making that rope and you just cut it instead of taking 5 min to preserve the rope.

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[–] [email protected] 14 points 1 week ago

Picking a lock with just one pick. That's not how it works, you need one to apply a rotating force and another one to lift the individual pins. Sometimes shows even get it right in one season and then totally blow it in the next one.

[–] [email protected] 13 points 1 week ago

How every injury requires blood to be spit up.

[–] [email protected] 13 points 1 week ago (1 children)

Coffee/drink cups that have nothing in them. At least put water in them so they don't look obviously empty. Lol

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[–] IMNOTCRAZYINSTITUTION 12 points 1 week ago

when they try to make you sympathize with an unredeemably evil character. like the mirror universe giorgieu in startrek discovery, who was literally "worse than hitler" but they decided they wanted upstanding dogooder characters to love her for some reason

[–] [email protected] 12 points 1 week ago

Not quite a pet peeve, but close. The whole "We're not in a (movie/show/game/whatever)!" type of dialogue.

That, or cliffhangers that will never be resolved due to the show/movie either being cancelled, discontinued, whatever. Looking at you, Sliders season 5 ending!

[–] spankmonkey 10 points 1 week ago* (last edited 1 week ago)

When they provide exposition about something that lead to the current story, but the exposition is about something way more interesting than what is happening in the current movie because the current movie is just generic whatever.

[–] Omegamanthethird 10 points 1 week ago (2 children)

People in zombie movies and shows that don't know what zombies are. I know it's so they can use cool descriptions like "the infected" or "walkers" or "the dead". The zombie word sounds kinda silly. But I still don't like it.

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[–] yesman 9 points 1 week ago

Oxygen tanks are not bombs.

I think the worst example of this was a Robert Redford move I saw once where an oxygen tank was loaded in a tube, the stem was knocked off, and the tank flew into a guard tower and exploded like it was an RPG.

[–] [email protected] 8 points 1 week ago (1 children)

I don't know if this is a trope or not but I hate it when movies fail to live up to their potential.

The new Beetlejuice movie is like that.

(I'll try for no spoilers)

There's a couple of events that are shown as really big ordeals, huge events that you could base the entire movie around, and then the movie rug pulls your expectations and just kind of brushes those huge issues aside like it's nothing.

And part of me gets it that that's like a Beetlejuice thing, not complying with your expectations, but in this case I feel like the movie was made much worse for it and they should have really reconsidered doing the things they did.

It just made the entire movie feel like there were no actual risks, nothing bad can possibly happen, there's nothing scary or dangerous in the world.

It's like everybody in the movie was bored of living in that universe. It was ridiculous.

I watch movies for escapism and I don't want to see the people that I'm escaping from my life watching escaping from their lives in the same process, having everything handed to them without having to work for it, with no real risks and no real adventure and no real humanity in their story.

And I'm honestly kind of surprised at how many movies lately have failed to give real stakes, real risks to the main characters, real goals to achieve, a real character to operate with, or has attempted to elevate the genre in any way.

It's all same same and it's really sad.

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[–] [email protected] 7 points 1 week ago (10 children)

Cutting or stabbing through full plate armor with a sword. Why would anyone wear an armor that is easily cut or stabbed through?!

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[–] [email protected] 7 points 1 week ago* (last edited 1 week ago) (1 children)

Villains who vocally support some unconventional ideology but whose evil acts are actually not related to that ideology. For example, I like Bioshock but the moral lesson which the game tried to teach about libertarianism is undermined by the fact that any place where the entire population used drugs that turned them into homicidal maniacs would have problems.

(One could say "Everyone used the drugs because of libertarianism." I don't find that convincing. I think the drugs could have been incorporated equally plausibly into a story about any ideology.)

[–] Omegamanthethird 16 points 1 week ago (1 children)

It's been a minute, but I thought the audio logs showed that it was just people fucking each other over and doing morally shitty things WAY before everyone went crazy.

Also, the lack of regulation allowed the drugs to be created and allowed it to be distributed to the level that it was. You could come up with different methods for the same disaster, but that doesn't undermine it. It still caused this disaster and was seemingly preventable.

Also, you could argue that absolutism is the real evil. I think in the second one they tackle socialism. I didn't play much of it and the timeline in comparison to the original confuses me. Buy it kinda implies that going to the extreme with no safeguards is problematic.

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[–] [email protected] 6 points 1 week ago (1 children)

My pet peeve is that screenwriters, directors, and producers know and recognize even more tropes than we do. Somewhere along the line, things were rushed and/or lazy. Someone just said “aw, fuck it.”

If the filmmakers don’t give a shit about the final product, why should I?

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[–] reddig33 6 points 1 week ago (2 children)

One shot and the bad guy drops dead. Ten shots and the good guy goes to the hospital and lives.

Also you don’t instantly die when you’re shot.

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[–] whotookkarl 6 points 1 week ago* (last edited 1 week ago)

Talking head montages, especially at the beginning of a movie or TV show. I think directors try to ground some fiction in reality by having a bunch of news reporters comment on some event but as someone who tries to avoid that garbage it just feels like the movie is made for someone else and it's been used so many times it's irritating.

Also product placement seeing a soda can or car perfectly framed to see the brand name or logo cheapens any sense of artistic integrity and feels like watching an advertisement.

And if I can indulge in a meta trope of streaming service monetization since it's become so common these days having a subscription + ad tier. Sub no ads or ads no sub, mixing them is the same greed as cable TV and shouldn't be supported by subscribing (Disney, HBO Max, prime, Netflix, etc).

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