Am playing these new tree games Celestial incremental and Idle 2. celestial is quite long so we'll hear about it later, Idle 2 apart from being fun made me think about why anyone would not use Profectus- I can see the constraint if you think so widely inside of computer code itself and then Profectus is specific in that way, I am relaxed though because it's probably not a issue for conceptual efforts to make it more accessible.
Want to add something else which is my also playing a lot of Escape games, they are a underpinning genera to incrementals for me, as they are very visually unfolding. It's possible I like incrementals a because they allow time to have such a spatial meaning, the lack of which is typically worrying to me even if it is probably not a hard truth. (to be clear I am not talking scientifically here), and this to add a rec for room escapes. Masa's games are very accessible, and a more dramatic release is coming later this year from Neutral, which will likely be a giant castleesque affair. Oops if this is only related to incrementals through my bias?
Also will now prioritize this arg tree game from the tmt discord releases now that I am pretty sure the creator joined the chat, It is fun to look around everywhere, I don't know how hard it is but if my first try at a wider context atm is any indication then yes.